VSP60104 Video and Sound Production 15.9.2021 - 14.11.2021 (Week 4 - Week 12)
Wendy Seto / 0348805
VSP60104 Video and Sound Production / Bachelor of Design (Hons) in Creative Media / Taylor's University
Project
1
INSTRUCTIONS
LECTURES
Week 4: This week, we started to work on our first project from this module. We learnt about the art of sound design in class. An audio setting is created by mixing different sound element together that supports the action. There are three main sound elements:
One of the most important tool for understanding the story of the film.
• Dialogue: Conversation between characters in movie.
• Voice over: The voice of an unseen narrator speaking.
2. Sound Effects
• Ambience:
Audio refers to the background noise present at a given scene or a location.
• Hard or "cut" effects: Almost every sound we hear at the movies that isn't dialogue or music is a sound effect.
3. Music
To enhance the dramatic narrative and the emotional impact. Other sound terms:
1. Dubbing or automated Dialog Replacement (ADR)
The process of re-recording dialogue after the filming process to improve audio quality or reflect dialogue changes.
2. Foley
A sound effect technique for synchronous or live effect. Fun fact, the foley technique are named after Jack Foley, a sound editor at Universal Studios.
PROJECT 1
Exercise 1: Audio Dubbing
fig 1.1 soul dialogues.pdf
• https://freesound.org/
fig 1.4 soul - audio dubbing with music.mp4 21/9/21
fig 1.5 soul - audio dubbing without music.mp4 21/9/21
Mr. Martin provided us 2 audios to choose to shape these voices:
1. Voice through a phone call
2. Voice coming inside of a closet
3. Voice in a big stadium
4. Voice from a underground cave
5. Voice from a bathroom
I watched a video about a quick introduction to Adobe Audition beforehand to get familiar with the interface since this is my first time using this software and I used the knowledge that I got from the lectures to shape this audios.
1. Phone Call
3. Big Stadium
fig 2.6 Exercise 2.zip 7/11/21
This is the last exercise for this project, we were assigned to design 3 of the following sounds:
1. Explosions
2. Triple punches (variation)
fig 3.4 Exercise 3.zip 14/11/21
Exercise 1:
I prefer the one without music for this exercise. Maybe replace the background noise with something less crowded.
Exercise 2:
Cave needs to be a bit echoey.
Exercise 3:
Very good. Explosion is different but good.














